Klattersynth TTS
See & Hear It In Action
Watch demonstration videos of example scenes, or try the WebGL demo below.
Example scene: Pangrams
Example scene: Lorem Ipsum Robots
Example scene: Text Entry
Key Features
Fully Offline & Self-Contained
No OS speech APIs or web services required. Use English Text-To-Speech phoneme transformation, or use raw phonemes.
Platform Independent
Sounds exactly the same on all platforms. Fits inside a 100 KB DLL (compresses to <30 KB in build).
Audio Pipeline
Generates and streams speech in real-time. Works natively as AudioSource with 3D spatialization, audio filters, and reverb zones. On WebGL quickly pre-generates AudioClips. Query for current loudness.
Get Support
How to get help
- Community Support: Post to the Unity Discussions Thread for generic issues and community discussion
- Bug Reports: Send email for bugs or test cases. Contact by email:
contact@strobotnik.com
Support is provided through bug reports and feature requests, which may be addressed in future releases.
Version History
NOTE: We strive to release updates only when they matter, not for sake of updating. // 2024-03-17, version 1.1.1 - Verified support for Unity 6. // 2019-11-11, version 1.1.1 - Support for Enter Play Mode without Domain/Scene Reload. - Fix for warning when importing package on Unity 2019.3+. // 2019-07-04, version 1.1.0 - Fixes for streaming mode when used with Unity 2018.3+. - Compatibility verified up to Unity 2019.2. // 2017-07-28, version 1.0.0 - Initial release.
