Showcase and Information
Strobotnik Ltd is a private consulting and software development company founded in 2013.
The company is founded and fully owned by Jetro Lauha - personal page / @jlauha in 𝕏
We build premium developer tools for Unity, design custom graphics rendering components, and execute advanced software prototyping contracts.
Contact by email:
contact@strobotnik.com
Consulting & Contracting
We provide specialist contract software development for prominent game developers and technology companies.
Hatch Entertainment
3D Render
App & Game Concepts
Selected playable concepts and interactive software prototypes created by Strobotnik.
Vectory Trail (2024)
Game with easy and novel visualization to create car driver AI and compete against others. First playable prototype was awarded #1 place in Assembly 2024 Game Development competition (audience vote).
Platform: Desktop Windows
Tech: Unity, C#
Stuffs (2017-2018)
Educational game/application concept to teach chemistry in Virtual Reality.
Platform: Desktop Windows, Oculus Rift with Oculus Touch controllers
Tech: Unity, C#, VRTK, simulation engine for physical properties of elements
Railoflee (2015)
Game prototype to test limit of mobile Virtual Reality graphical fidelity without overheating the device.
Platform: Samsung Galaxy S6 with a GearVR headset
Tech: Unity, C#, highly hand-tuned shaders
Jink (2013)
One of the very first games for the Oculus Virtual Reality development kits (2013).
Platform: Desktop Windows, Oculus DK1 & DK2
Tech: Unity, C#
Visual productions (Demoscene)
Selected real-time graphics animations and demoscene entries created by Jetro Lauha.
PYO PYO (2019)
Real-time demo
Engine: Custom engine
Experiment in optimizing special effects for very limited old hardware from 90's
Rakka (2018)
Real-time demo
Engine: Unity
Study of authoring movements for CG effects by using VR controllers
de_bust funk de_lax (2017)
Real-time demo
Engine: Unity
Manipulating, slicing and reconstructing models in various ways
cay/decay (2015)
Offline-simulated and rendered
Engine: Unity
Per-object reverse playback of physics simulation, synchronized with music by selected frequency ranges
frutos do mar (2014)
Real-time demo
Engine: Unity
Study of mixing different media types with effects / photogrammetry / prototyping virtual camera shots in VR — read the making of blog post
San Angeles Observation (2004)
Real-time demo, executable fits in only 4 KB (0.004 MB)
Engine: Custom engine
Later released as open source and became very widely used as an embedded graphics stack demo, for example by NVIDIA, Google and Khronos.
