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Showcase and Information

Strobotnik Ltd is a private consulting and software development company founded in 2013.

The company is founded and fully owned by Jetro Lauha - personal page / @jlauha in 𝕏

We build premium developer tools for Unity, design custom graphics rendering components, and execute advanced software prototyping contracts.

Contact by email:
contact@strobotnik.com

Consulting & Contracting

We provide specialist contract software development for prominent game developers and technology companies.

Distance Logo

Distance

Software development, prototyping.
Platform:
Custom hardware
Parallelz Logo

Parallelz

Driver maintenance, optimization and experiments.
Platform:
Cloud, HTML5
Tech:
C, C++, OpenGL ES, Shell scripts, LXC, C#, Unity
Hatch Entertainment Logo

Hatch Entertainment

Improving game streaming technology and services.
Platform:
Linux servers, Android / Run in the cloud & device
Tech:
Modern C++, C, Java, smali bytecode, OpenGL ES, Shell scripts, C#, Unity, reverse engineering, Javascript, Lua, Python, shaders
Unity Technologies Logo

Unity Technologies

Technology prototype implementation.
Platform:
Mobile / Android & iOS
Tech:
Unity, C#, shaders, C/C++, build toolchain, 3rd party tech evaluation and integration
Next Games Logo

Next Games

Game prototype implementation.
Platform:
Desktop Windows & iOS
Tech:
Unity, C#
3D Render Logo

3D Render

(nowadays Tietoa)
Virtual Reality architectural visualizations and product presentations (for construction & heavy industries).
Platform:
Desktop Windows / Oculus VR
Tech:
Unity, C#, shaders, animation scripting, architectural scene optimization for real-time usage

App & Game Concepts

Selected playable concepts and interactive software prototypes created by Strobotnik.

Vectory Trail (2024)

Game with easy and novel visualization to create car driver AI and compete against others. First playable prototype was awarded #1 place in Assembly 2024 Game Development competition (audience vote).

Platform: Desktop Windows

Tech: Unity, C#

View Game Page

Stuffs (2017-2018)

Educational game/application concept to teach chemistry in Virtual Reality.

Platform: Desktop Windows, Oculus Rift with Oculus Touch controllers

Tech: Unity, C#, VRTK, simulation engine for physical properties of elements

Railoflee (2015)

Game prototype to test limit of mobile Virtual Reality graphical fidelity without overheating the device.

Platform: Samsung Galaxy S6 with a GearVR headset

Tech: Unity, C#, highly hand-tuned shaders

Jink (2013)

One of the very first games for the Oculus Virtual Reality development kits (2013).

Platform: Desktop Windows, Oculus DK1 & DK2

Tech: Unity, C#

Visual productions (Demoscene)

Selected real-time graphics animations and demoscene entries created by Jetro Lauha.

PYO PYO (2019)

Real-time demo

Engine: Custom engine

Experiment in optimizing special effects for very limited old hardware from 90's

Rakka (2018)

Real-time demo

Engine: Unity

Study of authoring movements for CG effects by using VR controllers

de_bust funk de_lax (2017)

Real-time demo

Engine: Unity

Manipulating, slicing and reconstructing models in various ways

cay/decay (2015)

Offline-simulated and rendered

Engine: Unity

Per-object reverse playback of physics simulation, synchronized with music by selected frequency ranges

frutos do mar (2014)

Real-time demo

Engine: Unity

Study of mixing different media types with effects / photogrammetry / prototyping virtual camera shots in VR — read the making of blog post

San Angeles Observation (2004)

Real-time demo, executable fits in only 4 KB (0.004 MB)

Engine: Custom engine

Later released as open source and became very widely used as an embedded graphics stack demo, for example by NVIDIA, Google and Khronos.